- HOW TO GET 20XX HACK PACK ON DOLPHIN HOW TO
- HOW TO GET 20XX HACK PACK ON DOLPHIN MOVIE
HOW TO GET 20XX HACK PACK ON DOLPHIN HOW TO
There is now an on-screen input display that can be used.So, I'm working on a hack pack based off of this 20XX hack pack, and I have a few questions that I'd like Achilles, or anyone who worked on 20XX (or anyone who knows the answer) to answer.ġ) How to make random stage select draw from from multiple Stage Select Screens? (For example, from MnSlMap.1sd, and MnSlMap.3sd.) On top of that, can one change what random stages are to be selected from, based on what Stage Select Screen they're on? (For example, MnSlMap.1sd selects only from default legal stages, MnSlMap.2sd selects from default and retextured legal stages, and MnSlMap.3sd selects from all legal and quasi-legal hackd stages.)Ģ) How did you make it so that, for example, when you select Brinstar in MnSlMap.1sd, it's the regular vanilla stage, yet in MnSlMap.2sd (i think?), it's frozen so the lava doesn't advanced.After a game is finished, the characters no longer freeze and the "GAME!" logo is now smaller this is done to allow players to show off tech skill or taunt.There is a toggle to see hitboxes whilst playing.There is a toggle to fix the camera at a certain position.
L-cancels can be made automatic and flash white when they occur.Taunt canceling is implemented as a toggleable feature.Holding the A and B button after a game ends, a "salty runback" is initiated and the match repeats on the same stage with the same characters.Spoofing a controller is made possible.Option to flash red or white whenever an L-cancel is missed or is landed.Ability to disable screen rumble during powerful attacks.18 extra shield colors are available for use.
There is an option for randomizing stage music. There is now an option to skip the results screen. "Ready To Fight" banner is green to indicate that Tournament Mode is disabled. Settings can be locked to prevent tampering during tournaments. Rumble is automatically disabled when a controller is unplugged on/off. Toggles are present for choosing between 1.00 and 1.02 hitlag behavior, Bowser's Flame cancel, and Link and Young Link's boomerang cancel. Players always spawn in neutral starting locations. When enabled, all intrusive aesthetic/mechanic changes are disabled. These are features usable when "Tournament Mode" is enabled. Pressing the Y button on the stage select enables Frozen Mode, which disables Fly Guys on Yoshi's Story, wind on Dream Land, transformations on Pokémon Stadium, and background transitions on Final Destination. Stages can be visually struck by pressing the X button over a stage in the selection screen. Playing a song in sound test sets it as the menu music. Replays of a match can be saved by pressing the Z button on the character select screen before the match, and can be replayed later. The name entry supports 8 characters, and lowercase letters can be used pressing X at the name entry screen. Pressing start on match results screen doesn't undo your ready state, and instead the B button does. Pressing X or Y on the stage select screen alternates between singles/doubles preset stages. Start button actions disabled when holding X and Y. Nametags disappear during Zelda, Sheik, and Mewtwo's up special (and Mewtwo's air-dodge). Versus Matches can be started with a singular player. The C-stick can be used in all single-player modes. HOW TO GET 20XX HACK PACK ON DOLPHIN MOVIE
The title screen demo and intro movie are disabled. The match rules are set to the standard competitive ones by default. All characters, stages, and trophies are unlocked from the start.